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  1. When you cast a spell with X in it's cost, it is saved into the cost of the card when you cast it (like X = some number). When you copy this, all information, including the X is copied over. So yes, it will retain the damage for X.

  2. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, "Casting Spells.")

  3. 15 paź 2023 · One of them is card copying, which is peculiar as it behaves very differently between permanents and spells. Today I'm going to review a bunch of cards that copy other cards and uncover which ones are the best.

  4. 3 dni temu · A copy of an X spell on the stack is a separate spell with the same X value that you paid for the original. If you cast Heliod's Intervention for X=4 and copy it, you’ll get a second Intervention, also for X=4.

  5. Copy a spell (X is copied, along with the exact status in kicking/flashing back/additional casting cost.) Copy a card (usually paired with playing it for free: X is 0, it is not kicked, no additional costs can be paid, et cetera)

  6. Intro packs give you everything you need to start playing: a ready-to-play 60-card deck filled with creatures, lands, and other spells. You also get two 15-card booster packs, giving you more cards to make your deck your own. To start the game, shufle your deck, also known as your library.

  7. Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

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