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Both maps are of a fictional region, but the original maps are at least directly from the creators and should therefore be considered mostly correct in the world. it is understandable that not all the content created about a fictional place will match up per se, but incorporating as much of the original fiction into your current theories as ...
The hideout will be reached through all kind of underground tunnels. You'll be able to reach it from most maps through the so called ZB extracts : ZB-1011..... (Customs), ZB-1014.....(Woods), Other maps will be connected by train routes (for instance : Lighthouse to Reserve, Customs to Reserve,.....
Interactive Maps for Escape From Tarkov. Custom tactical maps with all exits, loot, keys & weapon spawns marked out.
Master the art of survival in Escape from Tarkov with Blitz.gg’s Maps Stats Page. Strategize your raids with in-depth guides on loot locations, extraction points, and ambush spots, paired with data-driven loadout recommendations for each map.
Both have straight forward extracts and the option of car extracts for fence rep. Customs is the most basic map to navigate imo and while there is a decent amount of pvp there, it's generally lower leveled players as long as you avoid dorms.
The map of Escape from Tarkov consists of 11 different locations, of which 10 have been released so far. While the maps are separated from each other, it is possible to transit between some of them without leaving a raid. The map below links to the locations the player can deploy to.
Browse interactive maps for Escape From Tarkov. Find custom maps to explore and visualize locations with markers for PMC, Scav and Boss spawns, extractions, transits, loot, keys, quests, caches and more!