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  1. Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits: You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.

    • D&D 5e Wiki

      Alert to the hidden traps and secret doors found in many...

    • Feats

      A feat represents a talent or an area of expertise that...

  2. Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits: • When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2).

  3. Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits: You have advantage on Perception and Investigation checks made to detect the presence of secret doors. You have advantage on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps.

  4. A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. See the feats in the Player's Handbook for more information. At certain levels, your class gives you the Ability Score Improvement feature.

  5. 8 wrz 2021 · The dungeon delver feat is a situationally good feat that is good for very old school dungeon diving campaigns loaded with traps, but likely not worth the spend for most larger 5E campaigns that tend to spend way more time out of dungeons than in them.

  6. Traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score. You have advantage on saving throws made to avoid/resist traps. Avoid: Not falling into the pitfall trap. Resist: Figuring out how to stop the moving wall from crushing you. You have resistance to damage made by traps.

  7. 22 lip 2023 · Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits: You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors. You have advantage on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps.

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