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  1. Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits: You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.

  2. 8 wrz 2021 · The dungeon delver feat is a situationally good feat that is good for very old school dungeon diving campaigns loaded with traps, but likely not worth the spend for most larger 5E campaigns that tend to spend way more time out of dungeons than in them.

  3. Feats are major character choices in the 5e system. You can get only a limited number of them and they come at a significant cost by replacing an ASI. Putting in a system by which you get them for free is going to mess with character building. The only really important game balance is PC-to-PC game balance.

  4. 19 wrz 2023 · 14. Dungeon Delver. Description. You are alert to main traps and secret doors in dungeons, gaining the following benefits: Gain advantage in Wisdom (Perception) and Intelligence (Investigation) checks to detect if there are secret doors; Gain advantage on saving throws to avoid or resist traps; Gain resistance to damage dealt by traps

  5. But, the Tome Pact with Book of Ancient Secrets is great value for a delver, opening up tons of utility exploration rituals, even if you have no interest in casting Eldritch Blast. I think you can fit two levels of Warlock in around the edges without too much trouble in a level 20 theoretical build, but in practice in T1 and T2, that's a rough ...

  6. www.aidedd.org › dnd-filters › featsFeats - DnD 5e - AideDD

    This online application will allow you to list and filter all the DnD 5e Feats with severals options. You will be also able to sort the list as you want. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Report a bug.

  7. 14 sie 2022 · Dungeon Delver screams retro D&D. Every element of it cares about the dungeons of old with secret doors on otherwise plain walls and a seemingly endless barrage of traps you bring a ten-foot long pole with you to navigate past.

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