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  1. Welcome to the GameMaker user manual! This document is divided into three parts with the aim of getting you introduced to the interface and basic workings of GameMaker and general programming, before going on to more advanced usage and the functions available through our proprietary programming language GML (GameMaker Language).. To ease you into things we have created a handy Quick Start ...

  2. www.gbstudio.devGB Studio

    Drag and drop game creator with simple, no progamming knowledge required, visual scripting. If your game starts to get complex there's even a built in debugger.

  3. Orbinaut Framework 2 is the successor to the original Orbinaut Framework, a classic Sonic framework created for GameMaker. It prioritises ease-of-use and has a certain level of templating at its core (as it basically should), making it friendly for both beginners and advanced users.

  4. The previous section of this Quick Start Guide gave some examples for drawing things to the screen, but just drawing things isn't much good if you can't also move them around... so in this section we'll be giving you some examples of movement for your objects, as well as some basic control schemes for different types of games. All the examples ...

  5. This section of the manual lists all the different actions available to you when using GML Visual to program your game.

  6. 30 maj 2017 · Is there a way to drag and drop an "idle" animation for the character. As if, when the player stops walking, and NO KEYS are pressed (away from keyboard if you will) the view changes to a breathing animation?

  7. As of I'm writing these, I'd say these are the best engines you can find for GameMaker. Not the best physics as say Harinezumi, but do the job fairly well.

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