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  1. Kills entities (players, mobs, items, etc.). Java Edition kill [<targets>] Bedrock Edition kill [target: target] JE: <targets>: entityBE: target: target: CommandSelector<Actor> Specifies the target(s) to kill. If not specified, defaults to the player who executed the command. Must be a player...

  2. 27 mar 2023 · This will kill spiders within 5 blocks of ANY player. You can change the distance value to kill them further away. eg distance=0..10 to kill a spiders within 10 blocks. execute at @a as @e[type=spider,distance=0..5] run kill @s

  3. 5 lip 2016 · You can set up individual command blocks to kill each type of mob, which might be a small set of command blocks if your main problem is slimes. Alternatively, you can use the methods described in this answer to select exceptions.

  4. You could put repeating command block on spawn chunk (it will be always active chunk) and put there kill @e[type=spider] Or you could put tp @e[type=spider] ~ -10 ~ And if you use teleport you won’t see spider’s loot

  5. 1 dzień temu · A spider is a neutral mob that attacks the player in dark areas. Spiders attack by biting the target, and they can also climb walls and lunge at them. Contents. 1 Spawning. 1.1 Monster spawners. 1.2 Trial spawners. 1.3 Status effects. 1.4 Spider jockeys. 2 Drops. 2.1 On death. 3 Behavior. 4 Sounds. 5 Data values. 5.1 ID. 5.2 Entity data.

  6. Is there any way to run a command block that targets all spiders and cave spiders around a specific player and kill them automaticly? Or let's say replace them with a zombie? (We're playing on Vanilla 1.12)

  7. 22 paź 2024 · To kill all entities except players: kill @e[type=!player] To kill all creepers within 10 blocks: JE: kill @e[distance=..10,type=creeper] BE: kill @e[r=10,type=creeper] To kill all arrows that are stuck in a target: kill @e[type=arrow,nbt={inBlockState:{Name:"minecraft:target"}}]‌ [Java Edition only] History [edit | edit source]

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