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  1. You create a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick.

  2. Water Sphere can hover up to 10 feet off the ground. Could this be used effectively as a defensive spell, to scoop yourself/an ally up and hover out of the reach of enemies if necessary? Would you still be considered Restrained as the one who's cast the spell and concentrating on it?

  3. But, the values provided aren't static, there is a backend to the spreadsheet where you can change the base values of a magic weapon, of the cost of a spell, how much a condition should be worth on a magic item, and more!

  4. Wall of stone is like the baby version of it and can be useful at the level given. Wall of fire is fantastic for a surprise round since the enemies will take the damage when the spell activates, and take it against at the end of their first (surprised) turn.

  5. In a nutshell: a Wall of water is a level 3 spell that requires one action to cast. It has a range of 60 feet and has a verbal component, a somatic one, and you will need a material, in this case, a drop of water. The spell is a concentration spell and can last up to 10 minutes.

  6. Wall of Water. 5 th-level transmutation. Casting Time: 1 action Range: 120 feet Components: V, S, M (a pinch of sea salt, a conch shell) Duration: Concentration, up to 10 minutes. You create a wall of water. The wall forms in any orientation you desire, as a horizontal or vertical barrier, or at an angle. It can be free floating or resting on a ...

  7. 9 lip 2022 · Wall of Water: It Ain’t Better Where It’s Wetter. Usable By: Druid, Sorcerer, Wizard. Spell Level: 3. School: Evocation. Casting Time: 1 Action. Range: 60 feet. Duration: Concentration, up to 10 minutes. Components: V, S, M (a drop of water) You conjure up a wall of water on the ground at a point you can see within range.