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Tigerfolk, no matter their fur color, can stand over seven feet tall, and usually weigh more than 200 pounds. Tigerfolk are muscular, showing clear definition along their fur-lined bodies. Tigerfolk body fur is thin and fine, and their heads are shaped like that of a tiger.
Their features often resemble a tiger or other fierce feline beasts. All rakshasa have a deformity, as a reminder of their cursed heritage. Reversed hands (palm-to-back) or feet are common deformities, but in extreme cases, whole limbs or their head might be twisted to face the rear.
As their name suggests, tigrines (also known as tiger-folk) are a sapient feline race that resemble anthropomorphic tigers. They usually stand over 7 feet, either equel in size to a leonin or a bit taller.
Rakshasas trained as warriors pounced like tigers with their blades while archers were just as deadly.
I might make it Tool Proficiency (flying broom) as a vehicle. This gives NPC racers a slight edge over players (they all have broom proficiency if they planned to join the race), which makes the game slightly more interesting as they may have to be more clever than rolling to win.
Traits. Keen Smell: The tiger has advantage on Wisdom (Perception) checks that rely on smell. Pounce: If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.
An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.