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  1. Tigerfolk, no matter their fur color, can stand over seven feet tall, and usually weigh more than 200 pounds. Tigerfolk are muscular, showing clear definition along their fur-lined bodies. Tigerfolk body fur is thin and fine, and their heads are shaped like that of a tiger.

  2. Rakshasas (pronounced: /rɑːkˈʃɑːsɑːz/ rak-SHA-saz[8]) were a dignified race of duplicitous outsiders that mostly dwelt on the Material Plane. They were reviled as devious sorcerers, political puppeteers and thought to be an embodiment of evil.[7]

  3. The rakshasa can innately cast the following spells, requiring no material components: At will: detect thoughts, disguise self, mage hand, minor illusion. 3/day each: charm person, detect magic, invisibility, major image, suggestion. 1/day each: dominate person, fly, plane shift, true seeing.

  4. Physical Description. The true form of a rakshasa is that of a human-feline hybrid, fearsome and hale in stature. They have fangs, claw-like fingernails, and flaming red eyes. Their features often resemble a tiger or other fierce feline beasts. All rakshasa have a deformity, as a reminder of their cursed heritage.

  5. As their name suggests, tigrines (also known as tiger-folk) are a sapient feline race that resemble anthropomorphic tigers. They usually stand over 7 feet, either equel in size to a leonin or a bit taller.

  6. Traits. Keen Smell: The tiger has advantage on Wisdom (Perception) checks that rely on smell. Pounce: If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.

  7. The tiger has advantage on Wisdom checks that rely on smell. Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.

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