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  1. The fire drake exhales fire in a 15-foot cone. Creatures in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed saving throw, or half a much damage on a successful saving throw.

  2. Drakes are a large family of Lesser Dragons. They look like miniature versions of the much larger true dragons and sometimes acts as guards for the true dragons. Most drakes are of animal intelligence and can not speak, but they also have breath weapons and can be a dangerous opponent.

  3. Drakes were draconic creatures, distant and lesser cousins to true dragons. They were smaller and not as powerful as dragons but were much easier to train, so they were commonly used as mounts. [5] They were often used as guards by dragons, or they were given to the dragons' humanoid...

  4. The Elemental Plane of Fire. Inhabitants • Creatures • Deities • Divine realms • Locations • Organizations • Settlements • Roads • Mountains • Forests • Items • Food and drink • Events • Maps • Images. Categories. Community content is available under CC-BY-SA unless otherwise noted. Fantasy.

  5. TLDR: this is a downloadable one-shot adventure in PDF, including five 2nd-level premade characters and printable maps. The adventure is specifically structured to be completed in 3 hours or less while still including combat, plot twists, role-playing and social interactions.

  6. Heat (Ex): A fire drake's red-hot body deals 1d6 points of extra fire damage whenever it hits in melee or when grappling, during each round that it maintains a hold. Creatures or weapons that strike a fire drake also take this damage (no save allowed).

  7. When the tiger is hit by a melee attack, it causes its fur to erupt into flames. Each creature within 5 feet of the tiger must succeed on a DC 16 Dexterity saving throw or take 2 (1d4) fire damage. Holyflame tigers resemble regular tigers in many ways, although, they are significantly bigger.

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