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I made this random potion generator for DnD 5e DMs to quickly come up with level-appropriate potions, either for players to find in a treasure hoard or for sale in a local apothecary or potion shop.
A potion generator for busy Game Masters featuring effects, side-effects, and ingredients. Supports games like DnD 5e, Pathfinder, and Quest RPG.
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Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. It is the 5etools platform of choice for VTT integrations. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [current / v12 / v11] into your Foundry server's module installer.
Generate a dungeon with random features, monsters, and traps. Select monsters based on encounter level and environment. Generate random magic shops with items from the DMG. Coins, gems, art objects, and magic items. RWBY inspired teams of adventurers/NPCs.
The code is public and can be found here: https://github.com/Leon-Josip-Dzojic/DnD-Random-Potion-Generator. I also made a ready-to-use list of 5000 randomly generated potions (pseudo-random generator seeded with a truly random number, details in the code). The list can be directly accessed here: https://raw.githubusercontent.
Namfoodle's Potion Generator. A React App for generating potions and calculating their costs. Potion Effects are based on D&D spells (their cost is recalculated to fit my campaign) while Side Effects are custom made. Ultimately, the objective is to make more diverse and present potions in our games by making them cheaper with adverse effects.