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  1. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels.

  2. Magic Missile. Source: Player's Handbook. 1st-level evocation. Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.

  3. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.

  4. 3 wrz 2024 · Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Magic Missile - You create three glowing darts of magical force. Each dart strikes a creature of y...

  5. 8 kwi 2022 · Magic Missile is Better Damage than Inflict Wounds. Inflict Wounds is the highest average damage of any published single-target 1st-level spell, coming in at an impressive 3d10, for an average of 16.5.

  6. Magic Missile: (1st-level, 120 feet, V/S) Create 3 darts that deal 1d4+1 Force damage each (roll once) to one or more creatures in range. The darts strike simultaneously. +1 dart for each spell slot level above 1st.

  7. 2 sty 2024 · Magic Missile is an automatic hit that, at base level, creates three magical darts of force, each doing 1d4+1 damage. They can all hit one target or be separated to multiple targets. Each up-cast creates a new dart that follows the same rules.

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