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  1. The mace of disruption disrupts the negative energy that powers all undead. The Rod of Smiting was more about striking power and affected constructs as well as everything else. At the time constructs were notoriously difficult because of Magic Resistance rules back in the early ad&d days.

  2. The mace of disruption disrupts the negative energy that powers all undead. The Rod of Smiting was more about striking power and affected constructs as well as everything else. At the time constructs were notoriously difficult because of Magic Resistance rules back in the early ad&d days.

  3. The Mace of Smiting is a Rare magic item. Get the details you need to use it in your game here, along with every other item you need.

  4. Maces of smiting, also known as rods of smiting, were magical maces or rods that could demolish golems and outsiders. The rod of smiting II could be found in Zakhara, the Land of Fate.

  5. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which increases to +3 when used to attack a construct. When you use this weapon to make an attack and roll a natural 20, it deals an extra 2d6 bludgeoning damage, which increases to 4d6 against construct.

  6. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct.

  7. Weapon (mace), rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use this mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct.

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