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You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone.
2 paź 2020 · Earth Tremor is a spell for 5th edition published in Xanathar's Guide to Everything. 5e Spell Earth Tremor 5th-level evocation Casting Time: 1 action Range: Self (10 foot radius) Components: V, S Duration: Instantaneous Casters: Bard, Druid, Sorcerer, Wizard
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone.
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone .
In the process of creating my world for an upcoming campaign, I couldn't find an organized biome list for all of the 5e races. If anyone has an ideas or changes, let me know, but otherwise I'm putting this out there for any other similarly-meticulous worldbuilders.
18 wrz 2022 · Tremorians are believed to have existed between the surface world and the Underdark. They are said to be an ancient civilization, possibly once referred to as "lesser tlincalli." Due to their lesser status, they were supposedly locked away in ancient underground ruins for millennia by the half scorpion tlincalli.
Earth tremor was an evocation spell that caused a brief but violent tremor in the ground around the caster.[1] Upon casting earth tremor, the area within 10 feet (3 meters) of the caster shook violently, damaging and knocking down all creatures that could not brace themselves, except for the...