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  1. You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone.

  2. 2 paź 2020 · Earth Tremor is a spell for 5th edition published in Xanathar's Guide to Everything. 5e Spell Earth Tremor 5th-level evocation Casting Time: 1 action Range: Self (10 foot radius) Components: V, S Duration: Instantaneous Casters: Bard, Druid, Sorcerer, Wizard

  3. You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone.

  4. You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone .

  5. The empyrean strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 60 feet of the empyrean must succeed on a DC 25 Strength saving throw or be knocked prone.

  6. The spell, earth tremor, is copyright Wizards of the Coast. It can be found on page 17 of the Elemental Evil Player's Companion and page 155 of Xanathar's Guide to Everything.

  7. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Some content found on this page may not be suitable for play at your table. Check with your DM to see if what you find here is a good fit for your table.

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