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You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone.
2 paź 2020 · Earth Tremor is a spell for 5th edition published in Xanathar's Guide to Everything. 5e Spell Earth Tremor 5th-level evocation Casting Time: 1 action Range: Self (10 foot radius) Components: V, S Duration: Instantaneous Casters: Bard, Druid, Sorcerer, Wizard
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone.
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone .
The empyrean strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 60 feet of the empyrean must succeed on a DC 25 Strength saving throw or be knocked prone.
The spell, earth tremor, is copyright Wizards of the Coast. It can be found on page 17 of the Elemental Evil Player's Companion and page 155 of Xanathar's Guide to Everything.
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