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You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone.
Earth tremor was an evocation spell that caused a brief but violent tremor in the ground around the caster.[1] Upon casting earth tremor, the area within 10 feet (3 meters) of the caster shook violently, damaging and knocking down all creatures that could not brace themselves, except for the...
You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone.
You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone.
2 paź 2020 · Earth Tremor is a spell for 5th edition published in Xanathar's Guide to Everything. Unofficial Description: Within an area, the ground shakes and it may cause damage, knock someone prone, and create difficult terrain. Mike Mearls, Jeremy Crawford, et. al. (November 2017). Xanathar's Guide to Everything. (5e 2014) Wizards of the Coast.
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You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone .