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Dire Wolf. Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
A dire wolf was an ancient dire version of a grey wolf, [6] being a larger and more primitive or feral breed of wolf. [7] Dire wolves were favored by the gods Garagos and Ilneval. [8] Dire wolves grew to about 9 feet (2.7 meters) long and weighed up to 800 lb (360 kg), about the size of a horse...
3 wrz 2024 · Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Dire Wolf - Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the cr...
Traits. Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
A dire wolf has a thick coat of fur that ranges from black to gray to brown, and sometimes has white markings on its chest, paws, or tail. Its eyes are yellow or amber, and its teeth are sharp and deadly. A dire wolf can grow up to 9 feet long and weigh up to 800 pounds.
21 lis 2023 · Dire wolves are DnD’s megafauna version of wolves, powerful apex predators that survive in a world of magic and monsters. In game terms, the dire wolf is a Large beast with no alignment or sentience. In combat, it controls a 10-foot by 10-foot space (or 2 squares by 2 squares if you use a grid map).
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.