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Base Attack Bonus (BAB) defines a creature's basic ability to land a damaging hit on an enemy if no other bonuses or modifiers would play a role. Every six points of Base Attack Bonus will allow the character to perform a second attack when attacking as a Full-Round Action.
The crazy high AC normally resolve around monk and nature oracle abuse, plus the mythic mage armour. Nature whispers from oracle with the nature revelation replaces your dex bonus to AC with a charisma bonus to AC. Scaled fist monk gives an additional AC bonus of your charisma bonus.
It is your base attack bonus (to hit) and each / is another attack. For example, at level 18 it says +18/+13/+8/+3. This means you get 4 attacks, first one at full BAB, then each iterative attack after that gets a -5.
Base Attack Bonus (BAB) defines a creature's basic ability to land a damaging hit on an enemy if no other bonuses or modifiers would play a role. To see how the Base Attack Bonus affects combat, see Combat. A character's BAB increases with higher levels automatically depending on his or her Class.
Yes, base attack bonus means simply a bonus to your attack simply for leveling up. When your base attack bonus reaches 6, 11 and 16 you get an extra attack per round at -5 attack bonus, meaning at level 20 a fighter would have four attacks at a base of +20 +15 +10 and +5.
Base Attack Bonus (BAB) is a sum from all of your class bonuses. The full modifier whenever you make an attack is (BAB + other stuff such as your strength modifier). There are three progressions for BAB: * high (BAB increases by 1 every level) * average (BAB ~ 3/4 class level; increases by 1 every level except 1,5,9,13,17)
Attack Rolls: Base Attack Bonus +1-20 Class Class-dependent Base Attack Bonus is one of 2 main sources of Attack Roll bonuses. Classes with High BAB Growth Rate (see BAB article) have the highest BAB (up to 20) Legend KC can reach up to 40 BAB, Gold Dragon and Trickster (Athletics 3) - up to 25 BAB +1-X Spell