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Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. A worg is an evil predator that delights in hunting and devouring creatures weaker than itself.
To determine an ability modifier without consulting the table, subtract 10 from the ability score and then divide the total by 2 (round down). Because ability modifiers affect almost every attack roll, ability check, and saving throw, ability modifiers come up in play more often than their associated scores.
: Calculates the damage roll for a dexterity-based attack with damage dice 2d8. : Calculates the save DC vs the monster's wisdom. : Adds a modifier to the given values.
On page 274 of the DMG is a table that lists the typical values of the following stats for a monster of any given Challenge Rating (CR): - Proficiency Bonus. - Armor Class. - Hit Points. - Attack Bonus. - Damage/Round. - Save DC.
The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Source: SRD (CC-BY-4.0)
You can click on the table to the right to fill in values for a given and adjust to taste. You can hover over the individual labels for a short description of how each attribute contributes to a monster's CR.
A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins .