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  1. Protection from Evil and Good. Source: Player's Handbook. 1st-level abjuration. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  2. Duration: Yes Up to 10 minutes. Classes: Cleric, Paladin, Warlock, Wizard. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  3. Nepenthe is a sentient, neutral evil weapon with an Intelligence of 10, a Wisdom of 8, and a Charisma of 18. It. You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage. While you hold the drawn.

  4. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  5. The Protection from Evil and Good spell (PHB p. 270, 1st-level spell, 10 min, concentration) will prevent you from being charmed or possessed by an evil creature. It would not be unusual for a holy artifact to grant such protection to its wielder.

  6. 2 sty 2024 · Protection from Evil and Good is a powerful tool for protecting oneself or an ally from creatures of a certain type (Aberrations, Celestials, Elementals, Fey, Fiends, and Undead). This spell can provide a crucial advantage in combat against these types of enemies.

  7. 23 paź 2023 · Protection from Evil and Good, Mage Hand, Light, Enlarge/Reduce, Detect Magic, and Arcane Lock. Retributive Strike – Use an action to break the staff against a solid surface or on your knee to perform a Retributive Strike.

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