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  1. Protection from Evil and Good. Source: Player's Handbook. 1st-level abjuration. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  2. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target.

  3. Duration: Yes Up to 10 minutes. Classes: Cleric, Paladin, Warlock, Wizard. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  4. 27 lut 2017 · Protection from Evil: This spell hedges the conjurer round with a magic circle to keep out attacks from enchanted monsters. It also serves as an "armor" from various evil attacks, adding a +1 to all saving throws and taking a — 1 from hit dice of evil opponents.

  5. 2 sty 2024 · Protection from Evil and Good is a powerful tool for protecting oneself or an ally from creatures of a certain type (Aberrations, Celestials, Elementals, Fey, Fiends, and Undead). This spell can provide a crucial advantage in combat against these types of enemies.

  6. Casting Time 1 action. Range Touch. Components V, S, M. Duration Concentration, up to 10 minutes. Until the spell ends, one willing creature you touch is protected against a certain type of alignment: evil or good. The protection grants several benefits.

  7. 13 mar 2018 · The general rule here is the description of protection from good and evil that states that the spell has to target a creature. The rules in the stat block of the intellect devourer are more specific and allow the casting in a given circumstance even though it violates the general rule.

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