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  1. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  2. Protection from Evil and Good. Source: Player's Handbook. 1st-level abjuration. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  3. Protection from Evil and Good. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target.

  4. 30 paź 2023 · DnD 5e uses a 2-axis alignment system. Each alignment is either Lawful, Neutral, or Chaotic as well as being either Good, Neutral, or Evil. This produces the following chart, which you may find familiar.

  5. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  6. Protection from Evil and Good. Level 1 Abjuration. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  7. Protection from Evil and Good. 1st-level abjuration. Casting Time: 1 action. Range: Touch. Components: V, S, M (holy water or powdered silver and iron, which the spell consumes) Duration: Concentration up to 10 minutes.

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