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  1. Protection from Evil and Good. Source: Player's Handbook. 1st-level abjuration. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  2. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target.

  3. Links to all available free (legal) PDFs for 5e so far. 5th Edition. I was making this list for my players, but I figured I'd post it online anyway in case it helps others. There are a lot of spells, magic items, monsters, etc. covered between all the various PDFs.

  4. Protection from Evil and Good. 1 Abjuration. Casting Time: 1 action. Range: Touch. Target: One willing creature you touch. Components: V S M (Holy water or powdered silver and iron, which the spell consumes) Duration: Yes Up to 10 minutes. Classes: Cleric, Paladin, Warlock, Wizard.

  5. Protection from Evil and Good. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target.

  6. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  7. Protection from Evil and Good. 1st-level abjuration. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

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