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  1. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  2. Protection from Evil and Good. Source: Player's Handbook. 1st-level abjuration. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  3. Protection from Evil and Good. 1 Abjuration. Casting Time: 1 action. Range: Touch. Target: One willing creature you touch. Components: V S M (Holy water or powdered silver and iron, which the spell consumes) Duration: Yes Up to 10 minutes. Classes: Cleric, Paladin, Warlock, Wizard.

  4. 13 mar 2018 · If the host body drops to 0 hit points, the intellect devourer must leave it. A protection from evil and good spell cast on the body drives the intellect devourer out. The intellect devourer is also forced out if the target regains its devoured brain by means of a wish.

  5. 2 sty 2024 · Protection from Evil and Good is a powerful tool for protecting oneself or an ally from creatures of a certain type (Aberrations, Celestials, Elementals, Fey, Fiends, and Undead). This spell can provide a crucial advantage in combat against these types of enemies.

  6. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  7. Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target.

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