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If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one bite attack against it as a bonus action.
Returning 34 results for 'Deinonychus'. Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be. knocked prone.
Spell slots are a resource that gets spent every time a wizard casts a spell that isn't a cantrip, and they recharge at the end of a long rest. A 1st level wizard has two 1st level spell slots, so they can cast two 1st level spells before they have to rest.
When a character casts a spell, he or she expends a slot of that spell's level or higher, effectively "filling" a slot with the spell. You can think of a spell slot as a groove of a certain size--small for a 1st-level slot, larger for a spell of higher level.
To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest. For example, when you are 5th level, you have two 3rd-level spell slots.
If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one bite attack against it as a bonus action.
You "collect" four 1st level spell slots and two 2nd level spell slots when your character reaches level 3 in Bard, Cleric, Druid, Sorcerer and Wizard class. You never lose the spell slots, you gain them to use when you want.