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  1. Method 1: Calculate the base cost of each spell (not counting extra costs) to determine "most costly" effect, then add extra costs.

  2. The list of potion costs do not seem to match the calculations for making magic potions. Examples are things such as barkskin which should be 2×2×50=200g but is priced as 300g and a similar case for darkness and worse for water walk which I calculate as 3×3×50=450g but is priced as 750g.

  3. The crafting rules have you spend 1 / 2 base price in materials and 1 / 25 base price in XP. Thus you can determine the base price from the crafting prices by multiplying the crafting material cost by 2 or the XP cost by 25. Most of the time, the base price is the market price.

  4. 22 cze 2012 · D&D 3.5 – Magic Items Prices. This is a reference for standard prices for magic items (D&D v3.5). MAGIC ITEMS ON THE BODY • One headband, hat, helmet, or phylactery on the head • One pair of eye lenses or goggles on or over the eyes • One amulet, brooch, medallion, necklace, periapt, or scarab around the neck • One vest, vestment, or ...

  5. for example, the longbow is a +5 because magebane is a +1 and splitting is a +3. A weapon needs to be +1 before you add magic properties to it, so you have 1+1+3=5. The cost of a +5 weapon is 50,000gp as indicated by this table here.

  6. 1 lip 2014 · It will cost half the price in gp to enchant if you're the one doing it, so that's 9000 gp (plus the 908 for the weapon in the first place - of course, if you have Craft: weaponsmithing you can go down the hole of making that in turn).

  7. 18 mar 2007 · I'm trying to calculate the costs of different items not quite found in the DMG. 1. A Staff of Teleportation. It's a 5th level spell, so it can't be a wand. 2. Various Bardic Instruments. 3. Rings that function like Wands. How much does it cost to put a spell of X level into a ring? My brain hurts today and I don't want to attempt math.

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