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To take a level of High One warrior-wizard, a character must be a member of the Swords of the High One, have 1 rank in Knowledge (religion), have at least two paladin levels, and be about to take her 2nd, 4th, or 5th level of wizard.
Bonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat , an item creation feat , or Spell Mastery . The wizard must still meet all prerequisites for a bonus feat , including caster level minimums.
Wizards have the following game statistics. Abilities: Intelligence determines how powerful a spell a wizard can cast, how many spells she can cast, and how hard those spells are to resist (see Spells, below).
The superior item framed pack (Arms and Equipment Guide 35, 36) (50 gp; 2 lbs.) decreases the effective weight of items with by 10%, but retrieving an item from a framed pack is a full-round action that provokes attacks of opportunity.
A wizard casts arcane spells which are drawn from the sorcerer/wizard spell list. A wizard must choose and prepare her spells ahead of time (see below). To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level.
Are you generating an artificer wizard - always ready with the right tool for the right job? Then you might want appraise, use magic item, and a whole plethora of craft skills. Are you generating an illusionist wizard? You might want a lot of performance skills to supplement your illusions.
12 maj 2022 · At, say, 5th level, with mage armor active, against a monster that is attacking you for +6/5 damage: Dex 14, Con 12: AC is 15, HP is 27. The monster is 60% to hit and needs to hit 5 times, and thus needs 8.33 attacks on average. Dex 12, Con 14: AC is 14, HP is 32.