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Wizards have the following game statistics. Abilities: Intelligence determines how powerful a spell a wizard can cast, how many spells she can cast, and how hard those spells are to resist (see Spells, below).
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To take a level of High One warrior-wizard, a character must be a member of the Swords of the High One, have 1 rank in Knowledge (religion), have at least two paladin levels, and be about to take her 2nd, 4th, or 5th level of wizard.
Bonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums.
16 lut 2012 · 3.5 Rules Cheat Sheets. They've been in my sig for a while, often with a broken link or buggy, but I finally got the time to finish them up and give them a good proofread. Now I'm opening up my cheat sheets for public review.
A wizard with CL 10 and intelligence 18 targets an SR 19 and 1 saving throw bonus opponent. What is his chance of 1st level spell that requires both checks to succeed? Saving throw part chances: 15 - 1 = 14.
4 lis 2020 · The Wizard sits comfortably at the pinnacle of the tier list. With the best spell list, a functionally infinite list of spells known, and a dizzying number of build options, Wizards can do basically anything in the game, and can often do so better than classes which are specifically built to do it.