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A wizard who liked monkeys enough to have one as a familiar, and to keep cats, and to have grown powerful enough to need servants - so that wizard combined their favorite things into a race of slaves.
A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice.
All the following are features of the elf wizard's racial substitution levels. Generalist Wizardry : A 1st-level elf wizard begins play with one extra 1st-level spell in her spellbook. At each new wizard level, she gains one extra spell of any spell level that she can cast.
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System from Wizards of the Coast.
This is the current list of all Races, both Homebrew and SRD, on D&D Wiki. See also 3.5e Races.
• +2 Racial bonus on save vs. spells that target and/or ignore a race that is part of the Mongrelfolk’s general ancestry (i.e., Human, Halfling, Dwarf, Elf, Gnome, Goblin, or Orc). • +1 Racial bonus to saves vs. Enchantments & Illusions • +1 Racial bonus to saves vs. Poison • +1 Racial bonus to Appraise, Climb, Jump, Listen,
A wizard may substitute Draconic for one of the bonus languages available to the character because of her race (see Chapter 2: Races). Many ancient tomes of magic are written in Draconic, and apprentice wizards often learn it as part of their studies.