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  1. A wizard who liked monkeys enough to have one as a familiar, and to keep cats, and to have grown powerful enough to need servants - so that wizard combined their favorite things into a race of slaves.

  2. Wizards were arcane spellcasters that learned to practice the Art through research and learning.[3] They drew upon the Weave through a broad range of spells and other magical abilities learned...

  3. This is the current list of all Races, both Homebrew and SRD, on D&D Wiki. See also 3.5e Races.

  4. This is a master list of races available to player for first level characters as described in Chapter 2 in the Players Handbook. As such all the races presented here have a level adjustment of +0 and hit die based on character level.

  5. • +2 Racial bonus on save vs. spells that target and/or ignore a race that is part of the Mongrelfolk’s general ancestry (i.e., Human, Halfling, Dwarf, Elf, Gnome, Goblin, or Orc). • +1 Racial bonus to saves vs. Enchantments & Illusions • +1 Racial bonus to saves vs. Poison • +1 Racial bonus to Appraise, Climb, Jump, Listen,

  6. In this compilation of races I will be collating all the races from the core books, the expanded collections (excluding Plane Shift), Unearthered Arcana and selected homebrews from around the internet.

  7. List of Races with a Basic Description. This is a list with most of the no or low level adjustment races that are often used for wizards. Humans PHB: Bonus feat, skill points and any favored class. As with everything else, humans make for very good wizards.

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