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Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more.
Sorcerer spell only. Reduce the casting time of your arcane spells. Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 feet, and detect good. Grants target a boon, allows monitoring, and establishes a telepathic link that enhances enchantments.
Spells: A wizard casts arcane spells (the same type of spells available to sorcerers and bards), which are drawn from the wizard spell list (see bottom of page). A wizard must choose and prepare her spells ahead of time (see below).
Spells: A wizard casts arcane spells which are drawn from the sorcerer/wizard spell list. A wizard must choose and prepare her spells ahead of time (see below). To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level.
Wizards cast their spells by using their acquired magical knowledge and experience. In particular, they learned most new spells by seeking out magical writings and copying them into their spellbooks .
The following is a sortable list of 424 wizard spells for 5th ed. (SRD, Canon (5e), and Homebrew (5e Spell)). ¤ (currency symbol) = component has a gp value, and must be provided in addition to a spell focus or other components. V,S,M Verbal, Somatic, Material components.
This wizard spell list includes optional spells available from Tasha's Cauldron of Everything. For the wizard spell list without optional spells, see Core Wizard Spell List