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Dragonspawn, also known as the spawn of Tiamat,[2] were a type of creatures descended from true dragons. They were the antithesis of the dragonborn of Bahamut.[3] Kobolds and urds were sometimes considered to be members of the dragonspawn group.[4]
This category is for creatures with a connection to the Elemental Plane of Fire or with a strong affinity for elemental fire, as described on p. 309 of Monster Manual v.3.5. Such creatures almost always are immune to fire yet are vulnerable to cold.
The Elemental Plane of Fire was an Inner Plane or Elemental Plane of the Great Wheel cosmology and the World Tree cosmology models. After the Spellplague, the Elemental Plane of Fire collapsed into the Elemental Chaos, mixing with all the other Inner Planes.
The dragonspawn is one of the more robust monsters in the realm, and has enough hit points to absorb a serious beating without going down. Characters relying on damage-spiking techniques to overcome monsters will have trouble with the dragonspawn, and its magic-type damage means it will pierce most forms of physical resistance, flummoxing most ...
The fire and heat of the plane leads to the ground being frequently consumed so landmarks are frequently destroyed making maps useless. Certain artefacts do exist which can guide travellers towards certain locations such as the City of Brass, the Towers of the Azer or one of the border regions.
This is a comprehensive list of all the different kinds of true dragons and unique true dragons that have been published in official (A)D&D products. This does not yet list each version/edition of the dragons, nor every source for each.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadowfire dragon becomes a shadow under the control of its killer within 1d4 rounds. Unholy Aura (Su): The shadowfire dragon is surrounded by negative energy.