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Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. Weapons come in two basic categories: melee and ranged.
The oddly-shaped weapon before you looks like it might be made of roc’s feathers, bound together and strengthened by magic. There is a small emerald set in the weapon’s vertex amidst gilded furnishings that mark it as a weapon of some distinction.
Weapon Descriptions. Weapons found on Table: Weapons that have special options for the wielder (“you”) are described below. Splash weapons are described under Special Substances and Items.
Weapons. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. Weapons come in two basic categories: melee ...
Specific Weapons. The following specific weapons usually are preconstructed with exactly the qualities described here.
Specific Magic Weapons. The following specific weapons usually are pre-constructed with exactly the qualities described here. General and Common (and Uncommom) Faerûnian Weapons Acid Fang Dagger. Etched with a seemingly random pattern of thin lines, this +1 dagger is constantly covered with a thin sheen of acid. Although the weapon's magic ...
The magic weapon serves as a channel for the wielder’s ki, allowing her to use her special ki attacks through the weapon as if they were unarmed attacks. These attacks include the monk’s stunning attack, ki strike, and quivering palm, as well as the Stunning Fist feat.