Search results
Table: Weapons; Minor Medium Major Weapon Bonus Base Price 1; This price is for 50 arrows, crossbow bolts, shuriken, or sling bullets. A weapon can’t actually have a bonus higher than +5. Use these lines to determine price when special abilities are added in. See Table: Specific Weapons.
navigation search. This material is published under the OGL. Specific Weapons. The following specific weapons usually are preconstructed with exactly the qualities described here. Back to Main Page → System Reference Document → Magic Items. Open Game Content. This is part of the Revised (v.3.5) System Reference Document.
The Dungeon Master’s Guide has prices for magic items. Weapons. The Weapons table in this section shows the game’s main weapons. The table lists the cost and weight of each weapon, as well as the following details: Category. Every weapon falls into a category: Simple or Martial. Weapon proficiencies are usually tied to one of these categories.
11 sty 2013 · How many different magical damage qualities can a single weapon have & how it relates to price?
Table: Specific Weapons. Open Game Content (place problems on the discussion page). This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice.
To find the base price of an epic magic weapon, roll on Table: Weapons. Note that the +6 to +10 rows apply only to weapons that provide an enhancement bonus of +6 to +10 or weapons with a single special ability whose market price modifier is +6 to +10.
A Small weapon weighs half as much, and a Large weapon weighs twice as much. When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”. The weapon deals nonlethal damage rather than lethal damage. Reach weapon.