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  1. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. Weapons come in two basic categories: melee and ranged.

  2. Cost Summary Amberpoint Arrows: 33000 gp : A set of unique arrows that retain their magic when shot. They shoot far and through wind. Anti-Bio Beam Cannon: 9250 gp : A unique laser gun that is focused purely on destroying organic materials. Apocalyptic Blade: 80,500 GP

  3. 3.5e Magical Weapons. Back to Main Page → 3.5e Homebrew Equipment. Add your own Magical Weapon to D&D Wiki by clicking the link and following the instructions.

  4. 11 sty 2013 · How many different magical damage qualities can a single weapon have & how it relates to price?

  5. Open Game Content (place problems on the discussion page).; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that ...

  6. 10 cze 2011 · I've tried reading around, and asking my group, but I'm still confused on how to determine magic weapon costs. For a straight example of what I want, I want to get a Deadly Precision (MIC, +1 bonus) kusari-gama (light exotic reach weapon).

  7. The Magic Item Compendium contains over a thousand magic items used in Dungeons & Dragons. The book contains new items as well as items previously appearing in 3rd edition books, including the Arms and Equipment Guide , Magic of Faerûn , and Complete Divine , updated as necessary for version 3.5.

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