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Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. Weapons come in two basic categories: melee and ranged.
11 sty 2013 · Pricing. OK, so there are basically three costs being added together here: Base cost of the Elven Thinblade: 100 gp. Masterwork cost (prerequisite for any magic weapon): 300 gp. +2-equivalent cost (+1 keen, as keen is a +1-equivalent): 2 2 ×2,000=8,000 gp. Total is 8,400 gp: outside of your budget.
10 cze 2011 · I've tried reading around, and asking my group, but I'm still confused on how to determine magic weapon costs. For a straight example of what I want, I want to get a Deadly Precision(MIC, +1 bonus) kusari-gama(light exotic reach weapon).
Cost Summary Amberpoint Arrows: 33000 gp : A set of unique arrows that retain their magic when shot. They shoot far and through wind. Anti-Bio Beam Cannon: 9250 gp : A unique laser gun that is focused purely on destroying organic materials. Apocalyptic Blade: 80,500 GP
14 paź 2013 · For calculating magic armor and magic weapons, you add up the total number of +# values. Say, you had a +2 Flaming Burst Keen Longsword. That's three enchantments, so you need to calculate it all.
4 lis 2017 · In 3.5 gold is a vital part of a characters power, the expected WBL is part of encounter balance and you're expected to be able to purchase magic weapons, maybe even more than one if you don't have a way to ignore DR, magical armour, scrolls, wands, wondrous items (particularly the ability score boosting ones like headbands of intelligence and c...
To find the base price of an epic magic weapon, roll on Table: Weapons. Note that the +6 to +10 rows apply only to weapons that provide an enhancement bonus of +6 to +10 or weapons with a single special ability whose market price modifier is +6 to +10.