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The oddly-shaped weapon before you looks like it might be made of roc’s feathers, bound together and strengthened by magic. There is a small emerald set in the weapon’s vertex amidst gilded furnishings that mark it as a weapon of some distinction.
Class Features Edit. All of the following are class features of the sniper wizard. Weapon and Armor Proficiency: At 1st level, a sniper wizard gains proficiency with simple weapons and all ranged martial weapons. She also gains proficiency with light armor.. Spells: A sniper wizard can cast wizard spells derived from her class levels of sniper wizard while in light armor without the normal ...
Magic Weapon, Greater. This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). Alternatively, you can affect as many as fifty arrows, bolts, or bullets.
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls). You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang).
Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. Weapons come in two basic categories: melee and ranged.
D&D Beyond
Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Magic Weapon - You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic we...