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  1. An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target’s Armor Class, you hit and deal damage.

  2. Combat Statistics. This section summarizes the statistics that determine success in combat, and then details how to use Attack Roll. An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.)

  3. 23 paź 2011 · I put together this list a few years ago to try to put this in simple language. Below are some quick descriptions of every stat, from 1 (a modifier of -5, or as low as a character can get without being undead or a construct) to 25 (a modifier of +7, or as high as a PHB character can get without magic): Strength.

  4. www.dnd-compendium.com › player-guides › cheat-sheetsD&D Compendium - Cheat Sheets

    Cheat Sheets. Actions & Combat Cheat Sheets. Note: These references provide the same information, but have different presentations. Pick the one you like best. Player's Actions and Effects QuickRef - Website based. Player Reference Sheet - One page, dense and thorough. Combat Cheat Sheet (Basic) - One page, simple.

  5. 10 sty 2020 · Attack - A ranged or melee attack. Cast a Spell - Using a spell with a cast time of one action. Dash - Move double your movement speed. Disengage - Back away from a fight. If you start the round within 5 feet of opponent you can see, move away from him without provoking an opportunity attack. Dodge - You prepare your defenses against an attack.

  6. 14 gru 2009 · Roll one twenty-sided dice (called a “d20”) and add the relevant modifier. The system functions by incorporating different modifiers for different tasks. To attack an opponent, roll 1d20 and add your attack bonus. To jump over a chasm, roll 1d20 and add your Jump skill modifier.

  7. Standard Action. A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Standard Actions for other standard actions. Move Action. A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Move Actions.

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