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Combat Statistics. This section summarizes the statistics that determine success in combat, and then details how to use Attack Roll. An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.)
An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target’s Armor Class, you hit and deal damage.
A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Standard Actions for other standard actions. Move Action. A move action allows you to move your speed or perform an action that takes a similar amount of time.
If you use a full round action to attack, you can get extra attacks. Those extra attacks occur at BAB +6, +11, and +16 for a Fighter. Each extra one is -5 from the previous one. So a level 6 fighter has 6/1, and on a full attack action gets two attacks. The first is using BAB +6, the second +1.
When you make an attack, your attack roll determines whether the attack hits or misses. To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target’s Armor Class (AC), the attack hits.
You may make a trip attack against a mounted opponent. The defender may make a Ride check in place of his Dexterity or Strength check . If you succeed, you pull the rider from his mount.
24 kwi 2022 · If the roll for attack# results in a critical success (and you can set a custom value such as: [[ d20cs>18 ]] ), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (you can set a custom value such as: [[ d20cf<2 ]] ), then fumbleroll will display.