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24 wrz 2015 · You gain access to the special ability(ies) of your mount. These are powers in the mount's monster stat block with the "Mount" keyword, usually with a requirement of 'When mounted by a friendly rider of at least x level'. These range from extra attacks to better movement to defence bonuses and a few other effects.
4 mar 2011 · Ride-By Attack: This feat works something like the Spring Attack feat. You can charge a foe, attack, and then keep moving. The total distance you move cannot exceed twice your mount's speed.
5 lis 2011 · Holy Mount Dr299 (Pal 3): For 1 round/level your special mount gains the celestial template, and a +2 sacred bonus on attack and damage with its natural weapons. Holy Spurs SpC (Pal 1): As a swift action, grant your special mount a +40ft enhancement bonus to land speed for 1 round.
Yes, you and your mount can both attack at the same time. A simple DC10 ride check allows you and your mount to both make 'normal' attacks. If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.
Table: Mounts and Related Gear. Open Game Content (place problems on the discussion page). This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.
In melee combat, if your mount moves more than 5ft, you're only capable of a single attack, as your mount needs to get to them; a full round attack can't be made if you can't spend your full round next to them. However, if your opponent is shorter than your mount (ie, Medium or smaller for a Horse, Small or smaller for a pony or riding dog ...
Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent?s attack roll.