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Eldric the Unbound (3.5e Deity) Eldric the Unbound Hero Hit Points: 300 Armor Class: 25 Speed: 60 ft Challenge Rating: 20 Alignment: Chaotic Evil. Abilities - Strength: 26 - Dexterity: 18 - Constitution: 24 - Intelligence: 14 - Wisdom: 12 - Charisma: 16. Special Abilities - Necrotic Gauntlet: Eldric wields a gauntlet made from bone, adorned ...
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Description. Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
The Basic Rules document has a section for Statistics for Objects, which is the same as the DMG, Chapter 8, Running the Game, Objects, Statistics for Objects, p246. It provides suggested AC values for various substances. It also gives guidelines for hit points.
20 cze 2017 · Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage.
Brilliant and charming? Nimble and hardy? Ability scores define these qualities—a creature’s assets as well as weaknesses. The three main rolls of the game—the ability check, the saving throw, and the attack roll—rely on the six ability scores.
17 gru 2023 · Fighters get more attacks than anyone else in the game and don’t have an on-hit damage boost effect like Hunter’s Mark or a crucial once-per-turn damage boost like Sneak Attack which requires you to attack as many times as possible to guarantee at least one hit.