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  1. Analysis. TL;DR: Protection From Evil and Good seems like a good spell, but too expensive. What do you think? So I've been watching a lot of YouTube analysis videos on builds and spells, subclasses, etc.

  2. Dispel Evil And Good. Game: Baldur's Gate 3. Level 5 Abjuration Spell. Aberrations, celestials, elementals, fey, fiends, and undead have Disadvantage on Attack Rolls against you. Duration: 10 turns Resource(s) Req: Spell Slot 5, Action, Concentration

  3. Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

  4. I wouldnt recommend an evil run for a first timer, but if you've already experienced a lot of the "good guy" options, an evil run does have some unique things to offer. If you're on Dark Urge, it might be worth it, because they get unique content for making especially atrocious choices.

  5. Dispel Evil and Good. Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against this creature. Additionally, it can also break otherworldly Enchantments that Charm, Frighten, or Possesses allies.

  6. Dispel Evil and Good question. So, I've come upon this spell and I wonder if I understand it correctly. Here is what I get : It's a 1 minute long concentration, during which Celestial, Elementals, Fey, Fiends and Undead get disadvantge on attacks against you.

  7. Dispel Evil and Good is a Abjuration Level 5 found in Baldur's Gate 3. The latest and exclusive Dispel Evil and Good | Baldur's Gate 3 coverage from Hardcore Gamer.