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  1. How to run your own Digimon role-playing game using existing 5e rules. Including 60 Digimon and Digivolutions

  2. Digimon 5e v.1.9 + Monster Manuals. Compendium. It's the end of 2023 and there's some new things to be excited about with Digimon 5e! So here's the big takeaways: There's still a spreadsheet for a lot of the class stuff, particularly Digimon partners, X-Antibody, and Tamer cards.

  3. www.gmbinder.com › share › -McEsiTurvnYnhSNKF0cDigimon in D&D - GM Binder

    Digimon transform quickly, a single burst of energy manifesting into a brand new and more powerful form. All Digimon are capable of doing this, but it becomes harder, and sometimes impossible, as each new form is obtained.

  4. www.gmbinder.com › share › -NTpY3--rlYWSYPC5nONDigimon 5e - GM Binder

    Digimon 5e is built with the superior ability of controlling two PCs (Digidestined and Digimon) at once and being able to digivolve your partner to address obstacles. For this reason, any option to offer a second Digimon partner would be overpowered.

  5. Hopefully 350+ Digimon is enough for DMs interested in throwing the world of Digimon at their players. The monster manual goes from CR 0 through 30 (the sole exception being CR 29) with some Digimon having multiple CR options.

  6. Digimon TTRPG! Discussion. I've been working on a D&D 5e Supplemental Ruleset for Digimon and I've finished the first full draft of the handbook (with an Index!). It mixes elements from the shows and World Games.

  7. This page will be edited periodically to include links for the Character Sheets and the current versions of the Handbooks. This is to keep these all in a nice, neat place so people visiting won’t have to scroll through potentially dozens of posts just to find the one thing they’re looking for.

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