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  1. If entering through the Abyss, enter the Abyss via the Mage of Zamorak north of Edgeville, then make your way to the law rift. Dismiss any summoning familiar. Leave the Law Rune Temple by using the portal. Head into the church of Entrana to the south. Use the pouch on the prayer altar.

    • Quick Guide

      Devious Minds/Quick guide. < Devious Minds. This quest has...

    • Devious Minds

      Devious Minds is a short quest involving a plot against the...

  2. Devious Minds/Quick guide. < Devious Minds. This quest has an in-depth guide. It contains a more detailed description of dialogue, cutscenes, and storyline.

  3. items needed: mithril 2h, bow stringnot degraded large rc pouchkill any abyssal creatures in either the abyss or the abyssal realm at a rate of 1/42.recommen...

  4. This is the quick guide for Devious Minds. For a more in-depth version, click here. Devious Minds. (#95) Members only? Yes. Release date. 19 December 2005 (Update) Quest series. The Return of Zaros. Official difficulty. Experienced. Developer. Graham B. Contents. 1Details. 2Walkthrough. 2.1Starting out. 2.2A strange weapon. 2.3A gift for Entrana.

  5. This quest has a quick guide. It briefly summarises the steps needed to complete the quest. Devious Minds is a quest involving a plot against the clergy of Entrana. The quest connects to the Temple Knight storyline and the Mahjarrat storyline.

  6. 11 mar 2018 · 1. Reward: 5K Fletching XP, 5K Runecrafting XP, 6.5K Smithing XP, and 2 Treasure Hunter keys. Start Point: West of the Temple on the river Salve. To Start: Speak to the Monk there. Instructions: Talk to the Monk west of the temple. He will ask you to make a new weapon for his warriors.

  7. Devious Minds is a short quest involving a plot against the clergy of Entrana. This was a standalone quest until it was tied into the Mahjarrat Mysteries quest series by The Temple at Senntisten, released four years later.

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