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Glittering jewels encrust this leering skull as it floats up into the air on a swirling vortex of dust and shimmering magic. As a standard action with a range of 300 feet, a demilich can imprison the soul of a living creature within one of 10 special gems embedded in its skull.
Demiliches are the only creature that has this ability in the first place, so it's not like they imported this from a normal, non-flying lich and forgot to adjust it. And yes, the fly speed is specifically a fixed part of it's statblock.
Under exceptional conditions, a lich's full consciousness survives its transformation into a demilich, or a lich's wandering intellect manages to return to its jeweled skull. Such creatures are awakened demiliches, and combine the powers and near-invulnerability of a demilich with the mind and spellcasting prowess of a lich.
Abilities: Str 6, Dex 17, Con —, Int 21, Wis 20, Cha 21 Attacks: Base Atk +11; CMB +12; CMD 30 Feats: Ability Focus (devour soul), Alertness, Defensive Combat Training, Dodge, Flyby Attack, Improved Initiative, Iron Will, Lightning Reflexes, Mobility
Demi-lich lairs are usually well-hidden dungeons and caverns consisting of winding corridors, deadly pitfalls, and intricate traps. A demi-lich appears as a simple humanoid skull seated amid a pile of bones and dust.
The Demi-lich is patient and extra careful, never wanting to take any risks. So he just fucking Leaves lol. He knows the parties coming so he takes whatever important valuables he has, his phylactery, and bolts.
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