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  1. Unlocked upon entering the Konami code in-game. The Morning Star is a whip-type melee weapon added in the Return to Castlevania DLC. A brutal whip with a star-shaped head. Can be held to spin the whip along with your movement. Deals critical hits with the spiked ball.

  2. Dead Cells provides players with gear in the form of: Weapons, which have limited but different move sets. Skills, which cause a variety of effects but must cool down between uses. And Amulets, passive items which grant powerful offensive or defensive benefits. They can also grant points to Brutality, Tactics or Survival.

  3. One of the most unique aspects of Dead Cells as a roguelike is the combination of stats and the 4 slots for weapons/skills. In general each stat has its own ideal philosophy for how to use these four keybinds to maximize damage (more detail, next section!).

  4. The #1 official community generated wiki resource for Dead Cells, the hit rogue-lite, metroidvania inspired, action-platformer made by Motion Twin!

  5. All melee weapons deal melee damage and benefit from any melee specific effects and bonuses. Melee weapons also all have the capabilities to hit multiple enemies at once if they are within range...

  6. Almost everything is viable in dead cells up to 5bc, it just comes down to learning the items and what pairs well with them. Obviously some weapons are better than others, but what's more important is learning the flow of the game.

  7. I've been spending my cells on the legendary forge and putting the excess cells into items, but leaving them with one cell left to unlock. This guarantees me a one-time specific colorless weapon when I want one, but I don't want to dilute my pool and lower my probability of getting stuff I actually need.

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