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Because Scouts are almost always going to want to be ranged, mutliclass seems more important for them than for most rogues. They really benefit from getting extra attack from another source. Ranger is a great fit, but fighter is also a good choice (Samurai and Arcane Archer seem apt).
You could make a wood-elf Fighter 4/Rogue 4/Ranger 4 (revised)/Monk 8 with Mobile for a Deep-Shadow-Scout-Scout. You'd have 60ft speed, adv on init, adv vs creatures yet to act during your first turn, +1 atk during 1st turn (on top of 2 attacks), 60ft dim light-dim light teleports.
Unfortunately, for the most part, Scout is obsolete in 5e. All characters essentially get Spring Attack, and using movement in combat is much more fluid. I suppose you could homebrew a Rogue subtype for Scouts, but much of their uniqueness is gone now.
18 paź 2022 · The description says that scouts specialize in stealth and surviving in the wilderness, which works with halflings since stealth is one of their abilities. Also, the extra 10 move speed from scout's Superior Mobility trait brings their move speed from a below average 25 to an above average 35.
22 cze 2023 · The Scout Rogue takes the tools of the traditional rogue archetype and adds on some nature skill. What it focuses on more is a range-loving build with spectacular movement options, great first-turn power and the best level 17 option a Rogue can ask for, in terms of damage.
22 sie 2022 · Classes | Rogue. Complete Guide to Playing a Scout Rogue in 5e D&D. By Donal Keating. Spending most of their working life on point, risking life and limb disarming traps and dodging enemy patrols, it’s no wonder Scouts know the value of striking first and being prepared.
Rogue: Scout. You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions.