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  1. You could make a wood-elf Fighter 4/Rogue 4/Ranger 4 (revised)/Monk 8 with Mobile for a Deep-Shadow-Scout-Scout. You'd have 60ft speed, adv on init, adv vs creatures yet to act during your first turn, +1 atk during 1st turn (on top of 2 attacks), 60ft dim light-dim light teleports.

  2. Because Scouts are almost always going to want to be ranged, mutliclass seems more important for them than for most rogues. They really benefit from getting extra attack from another source. Ranger is a great fit, but fighter is also a good choice (Samurai and Arcane Archer seem apt).

  3. Unfortunately, for the most part, Scout is obsolete in 5e. All characters essentially get Spring Attack, and using movement in combat is much more fluid. I suppose you could homebrew a Rogue subtype for Scouts, but much of their uniqueness is gone now.

  4. 18 paź 2022 · Scouts get a boost for damage primarily via their 13th level subclass ability. Its a bit late to be much of an impact on play, but very good. What scouts excel at is mobility and skills.

  5. 22 cze 2023 · The Scout Rogue takes the tools of the traditional rogue archetype and adds on some nature skill. What it focuses on more is a range-loving build with spectacular movement options, great first-turn power and the best level 17 option a Rogue can ask for, in terms of damage.

  6. 25 paź 2023 · Nimble, stealthy, and quick on their feet, scout rogues are untraceable in nature and untouchable on the battlefield. This subclass of the rogue from Fifth Edition Dungeons & Dragons is best for any rogue who wants to weave through attackers and strike from the shadows.

  7. You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands.

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