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  1. Class Features. Weapon and Armor Proficiency: As a crusader, you are proficient with simple weapons, martial weapons, light, medium, and heavy armor, and all shields. Maneuvers: You begin your career with knowledge of five martial maneuvers. The disciplines available to you are Devoted Spirit, Stone Dragon, and White Raven.

  2. First, Strength should be your highest ability score, followed by Constitution then Charisma. Second, choose the Noble Guard background. As a Crusader you gain the following class features. Skills: Choose 3 from Deception, History, Intimidation, Investigation, Medicine, Perception, Religion and Survival.

  3. 30 gru 2010 · This is an excellent Gish class, and the Crusader is probably the best martial adept entry point because of its access to Devoted Spirit maneuvers. There are a number of different entry options, sorcerer access cannot get 9th level spells, Wizard access will barely net 9th level spells at 20th ECL.

  4. 21 cze 2022 · At 18th level, a crusader may inflict 5d6 of magical fire damage on a creature after successfully using Smite on them. You may use this feature once, regaining use upon finishing a short or long rest.

  5. 26 lut 2018 · The classes is 203 pages long (with a table of contents), with the main class coming first and it shows what you gain at each level. Then the subclasses come next. Each class/subclass shows the origin, what medium it comes from.

  6. I have 3 version of this list. One with only "official" things (stuff published in books, on DnD Beyond, and in Unearthed Arcana), one that includes all of the Plain Shift content (if that's your thing), and one with all of Matthew Mercer's Homebrew (for us Critical Role watchers).

  7. srd.dndtools.org › srd › classesSRD - Crusader

    The crusader's class skills (and the key ability for each skill) are Balance (Dex), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge(history) (Int), Knowledge(religion) (Int), Martial Lore (Int), and Ride (Dex).

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