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  1. Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

  2. 3 gru 2021 · A lot of existing campaigns are already morally grey, at best. In a realistic setting, the biggest difference between a "Freedom Fighter" and a "Terrorist" is who is doing the narrating. The other issue with an Evil adventure is the lack of passive motivators.

  3. Charmed (...) For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions. Break Enchantment.

  4. 21 gru 2020 · In D&D 5e, evil is not self-interest, and good is not altruism. Yes, all three of the evil alignments include not caring about the harm you do to others as long as you get what you want, but what you want does not necessarily self -interest.

  5. Protection from Evil and Good is excellent in its niche, the disadvantage on attacks is lesser in import than its immunity to charm, fright, and possession. Its immunity to Vampire charms, ghost possessions, and any similar ability.

  6. Dispel Evil and Good. Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

  7. The conflict of good versus evil is a common motif in D&D and other fantasy fiction. [30] Although player characters can adventure for personal gain rather than from altruistic motives, it is generally assumed that the player characters will be opposed to evil and will tend to fight evil creatures.

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